Показаны сообщения с ярлыком sculpt. Показать все сообщения
Показаны сообщения с ярлыком sculpt. Показать все сообщения

Klesk

I'm a big Q3 fan, not only because of amazing gameplay but also because of art. There are so many amazing characters there :) I wanted to make something from this game for a long time.
This is a character named Klesk. Sculpted in mudbox:



Textured low res model, contains 11k tris and 2048 diff\norm\spec maps for character, 1024 diff\norm\spec for gun, head & pedestal. Rendered with marmoset and photoshop:








Posted at on 3 июн. 2011 г. by Автор: Denis |   | Filed under: , , , , ,

Alien

Alien concept. In work used mudbox and photoshop





Posted at on 8 мая 2011 г. by Автор: Denis |   | Filed under: , , ,

Crysis 2 assets

Some stuff that I've made for Crysis 2
Boats. All used 3-4 512*512 diffuse, normal, specular textures, here I've made geometry, hi-poly for normal baking (where it's needed), textures and material setings for engine:




Props:
here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:




 bank interior (I've done only modeling here using existing texture set):


  


Posted at on 23 апр. 2011 г. by Автор: Denis |   | Filed under: , , , , , ,

Heads of horror contest

I just finished (more or less) my character for this comp.
I created bust of Nomak from Blade 2 movie. Won 1st place :)
link to the contest page
here is the result:

Posted at on 21 мая 2010 г. by Автор: Denis |   | Filed under: , , , ,