Показаны сообщения с ярлыком low-poly. Показать все сообщения
Показаны сообщения с ярлыком low-poly. Показать все сообщения

Klesk

I'm a big Q3 fan, not only because of amazing gameplay but also because of art. There are so many amazing characters there :) I wanted to make something from this game for a long time.
This is a character named Klesk. Sculpted in mudbox:



Textured low res model, contains 11k tris and 2048 diff\norm\spec maps for character, 1024 diff\norm\spec for gun, head & pedestal. Rendered with marmoset and photoshop:








Posted at on 3 июн. 2011 г. by Автор: Denis |   | Filed under: , , , , ,

Crysis 2 assets

Some stuff that I've made for Crysis 2
Boats. All used 3-4 512*512 diffuse, normal, specular textures, here I've made geometry, hi-poly for normal baking (where it's needed), textures and material setings for engine:




Props:
here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:




 bank interior (I've done only modeling here using existing texture set):


  


Posted at on 23 апр. 2011 г. by Автор: Denis |   | Filed under: , , , , , ,

Precursors, the game


Sci-fi buggy-car, created for videogame called the Precursors. Designed & modeled by me using 3ds max, textures were done in photoshop


Car interiors for buggy and for another vehicle (tricycle, I did only hp-model for it)                                             


Posted at on 29 авг. 2009 г. by Автор: Denis |   | Filed under: , , , , , , ,

Xenus 2: white gold

some stuff I did for xenus 2





Posted at on 8 июл. 2009 г. by Автор: Denis |   | Filed under: , , , , ,