Some stuff that I've made for Crysis 2
Props:
here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:
bank interior (I've done only modeling here using existing texture set):
Boats. All used 3-4 512*512 diffuse, normal, specular textures, here I've made geometry, hi-poly for normal baking (where it's needed), textures and material setings for engine:
here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:
bank interior (I've done only modeling here using existing texture set):