Warface game
Warface is f2p online fps game which I'm working on now. I did set of textures and buildings for this game including design development for some environment parts, made building prototypes for several levels with few vehicles. Here is the latest trailer for a game, all copirights to Crytek and Tencent.
and official screenshots.
I did most envirounment parts (models and textures) for level from this shot, including main building in the middle, you can see it in video above (second 0.15-0.19):
I did textures for buildings in this level (on the left) and ruined tower with some ruins (on the background):
I've made this building which was a prototype and used as a base (textures and style) for the most afghan architecture constructions in the game
Afghan street view
Municipal building which I did for the game
Some vehicle stuff
Hangar. I did almost all architecture and textures for this level, also I made cargo containers
Favela. I developed textures for architecture and participate in visual development for this setting
screen from the game level
Klesk
I'm a big Q3 fan, not only because of amazing gameplay but also because of art. There are so many amazing characters there :) I wanted to make something from this game for a long time.
This is a character named Klesk. Sculpted in mudbox:
This is a character named Klesk. Sculpted in mudbox:
Textured low res model, contains 11k tris and 2048 diff\norm\spec maps for character, 1024 diff\norm\spec for gun, head & pedestal. Rendered with marmoset and photoshop:
Crysis 2 assets
Some stuff that I've made for Crysis 2
Props:
here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:
bank interior (I've done only modeling here using existing texture set):
Boats. All used 3-4 512*512 diffuse, normal, specular textures, here I've made geometry, hi-poly for normal baking (where it's needed), textures and material setings for engine:
here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:
bank interior (I've done only modeling here using existing texture set):
some quick sculpt ;)
I've made few quick sculpts for some cool topic on gameartisans.org. spent ~2-2.5 hrs for each, done in mudbox. pure fun :)
clay renders
My old hp models which I did for unanounced game during my work at deep-shadows. I also made textured low-poly versions of this vehicles. All were created using 3ds max and photoshop
I have created hi-polygon models to generate normal maps, final in-game models contains up to 6k tris. One 1024 diffuse, normal & specular map for each model
I have created hi-polygon models to generate normal maps, final in-game models contains up to 6k tris. One 1024 diffuse, normal & specular map for each model
Posted at
on
4 дек. 2010 г.
by
Автор:
Denis
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Filed under:
hard surface,
hi-poly,
military,
vehicles,
ww2
Heads of horror contest
I just finished (more or less) my character for this comp.
I created bust of Nomak from Blade 2 movie. Won 1st place :)
link to the contest page
here is the result:
I created bust of Nomak from Blade 2 movie. Won 1st place :)
link to the contest page
here is the result:
Posted at
on
21 мая 2010 г.
by
Автор:
Denis
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Filed under:
contest,
gameartisans,
polypaint,
sculpt,
zbrush
Precursors, the game
Posted at
on
29 авг. 2009 г.
by
Автор:
Denis
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Filed under:
concept,
Game,
hard-surface,
ingame,
low-poly,
precursors,
sci-fi,
vehicle
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