mech model with some photoshop touches

Posted at on 3 авг. 2012 г. by Автор: Denis | Ссылки на это сообщение   | Filed under: , , ,

S.T.A.L.K.E.R. Call of Prypiat

Some scenes from the game I've worked on.

Posted at on 25 дек. 2011 г. by Автор: Denis |   | Filed under: , , , , ,

Warface game

Warface is f2p online fps game which I'm working on now. I did set of textures and buildings for this game including design development for some environment parts, made building prototypes for several levels with few vehicles. Here is the latest trailer for a game, all copirights to Crytek and Tencent.

and official screenshots.
I did most envirounment parts (models and textures) for level from this shot, including main building in the middle, you can see it in video above (second 0.15-0.19):

I did textures for buildings in this level (on the left) and ruined tower with some ruins (on the background):

I did textures and participate in visual development of Afghanistan levels

I've made this building which was a prototype and used as a base (textures and style)  for the most afghan architecture constructions in the game

Afghan street view

Municipal building which I did for the game

Some vehicle stuff

Hangar. I did almost all architecture and textures for this level, also I made cargo containers

Favela. I developed textures for architecture and participate in visual development for this setting

 screen from the game level

Posted at on 9 сент. 2011 г. by Автор: Denis |   | Filed under: , , ,


I'm a big Q3 fan, not only because of amazing gameplay but also because of art. There are so many amazing characters there :) I wanted to make something from this game for a long time.
This is a character named Klesk. Sculpted in mudbox:

Textured low res model, contains 11k tris and 2048 diff\norm\spec maps for character, 1024 diff\norm\spec for gun, head & pedestal. Rendered with marmoset and photoshop:

Posted at on 3 июн. 2011 г. by Автор: Denis |   | Filed under: , , , , ,


Alien concept. In work used mudbox and photoshop

Posted at on 8 мая 2011 г. by Автор: Denis |   | Filed under: , , ,

Crysis 2 assets

Some stuff that I've made for Crysis 2
Boats. All used 3-4 512*512 diffuse, normal, specular textures, here I've made geometry, hi-poly for normal baking (where it's needed), textures and material setings for engine:

here horseman statue (did sculpting in zbrush, low-poly, textures, material setup), it uses 2*512 diff, norm, spec textures and ~3000tris, elevator and bus shelter (hi-poly, low-poly, textures, material setup) 1*512 texture for each:

 bank interior (I've done only modeling here using existing texture set):


Posted at on 23 апр. 2011 г. by Автор: Denis |   | Filed under: , , , , , ,

more sculps

Here is character I did for contest on Soviet soldier of the WW2 time period. Did sculpt in mudbox:

And pretty old progress image of another character, had free time few month ago, maybe will back to work on it soon. Sofrware used: mudbox and photoshop:

Posted at on 2 мар. 2011 г. by Автор: Denis |   | Filed under: , , , , , ,

some quick sculpt ;)

I've made few quick sculpts for some cool topic on spent ~2-2.5 hrs for each, done in mudbox. pure fun :)

Posted at on 18 февр. 2011 г. by Автор: Denis |   | Filed under: , ,

clay renders

My old hp models which I did for unanounced game during my work at deep-shadows. I also made textured low-poly versions of this vehicles. All were created using 3ds max and photoshop
I have created hi-polygon models to generate normal maps, final in-game models contains up to 6k tris. One 1024 diffuse, normal & specular map for each model

Posted at on 4 дек. 2010 г. by Автор: Denis |   | Filed under: , , , ,

bike concept

Some kind of futuristic bike. Simple render with mental ray and overpaint it in photoshop

Posted at on 6 авг. 2010 г. by Автор: Denis |   | Filed under: , , , ,

Heads of horror contest

I just finished (more or less) my character for this comp.
I created bust of Nomak from Blade 2 movie. Won 1st place :)
link to the contest page
here is the result:

Posted at on 21 мая 2010 г. by Автор: Denis |   | Filed under: , , , ,

Precursors, the game

Sci-fi buggy-car, created for videogame called the Precursors. Designed & modeled by me using 3ds max, textures were done in photoshop

Car interiors for buggy and for another vehicle (tricycle, I did only hp-model for it)                                             

Posted at on 29 авг. 2009 г. by Автор: Denis |   | Filed under: , , , , , , ,